

Release notes available ChangesĪpple TV: Added: Identifier for 2nd generation Apple TV 4K.Īpple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K. Windows: Added Windows 11 support in SystemInfo.operatingSystem. Version Control: Fixed UI overlays in Project view missing on changed assets when force checkout is disabled. Version Control: Fixed NullReferenceException after closing the Plastic SCM window. Version Control: Fixed console error when selecting object in Scene view hierarchy or creating a new asset. Release notes available Improved type lookup speed for SetParticles and GetParticles. Package: Fixed property drawing when manually drawing a property that was hidden with. IOS: Added support for iPhones, iPads and Apple TV released in 2021. IOS: Added ProMotion support on ios15 and new devices (iphone13 family).

Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Serialization: Editor crashes when "IP Address" in Project Settings is empty Scene/Game View: Icon attached to MonoBehaviour script disappears when Selecting the GameObject
Opengl 4.4 code#
Scene Management: Instantiated FBX through code throws error after leaving Play Mode Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
Opengl 4.4 install#
Release notes Known Issues in 2020.3.24f1ĪI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪndroid: 'Not enough storage space to install required resources' error when building App Bundle with Split Application BinaryĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine
